We encourage contributions to this developing list. Please contact us (info [AT] vwrn [dot] org) to suggest additions. Where possible, descriptions are taken from the websites of the referenced organisations.
  • Digital Games Research Association (DiGRA)
    DiGRA is an association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members.
  • Games and Culture
    Games and Culture (G&C), peer-reviewed and published quarterly, is an international journal that promotes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies and its scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives.
  • International Journal of Computer Games Technology
    International Journal of Computer Games Technology is a peer-reviewed, open access journal that publishes original research and review articles on both the research and development aspects of games technology covering the whole range of entertainment computing and interactive digital media.International Journal of Computer Games Technology was founded in 2007. 
  • Journal of Gaming and Virtual Worlds
    The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.
  • Journal of Virtual Worlds Research
    The Journal of Virtual Worlds Research is an online, open-access academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world. The Journal of Virtual Worlds Research is a transdisciplinary journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research. Published quarterly with special editions being published as agreed upon by the editorial team. 
  • Nordic Virtual Worlds Network
    The Nordic Virtual Worlds Network
    (NVWN) project is a pan-Nordic, inter-disciplinary project focused on investigating entrepreneurship and innovation in relation to virtual worlds. The project runs from March 1, 2010 to February 28, 2012 and its primary financier is the Nordic Innovation Center (NICe). The Nordic Virtual Worlds Network Project has two main objectives. The first objective is to explore how SMEs and entrepreneurs globally are using and could use Virtual Worlds (VWs) to improve their competitiveness. The second objective is to create a Virtual Center for VW Entrepreneurship & Innovation in order to stimulate and facilitate knowledge and resource sharing and networking among individuals and organizations interested in VWs. (Abbreviated). 
    SLOODLE is a free and open source project which integrates the multi- user virtual environments of Second Life and/or OpenSim with the Moodle learning-management system.
  • Virtual Economy Research Network
    Virtual Economy Research Network (VERN) is a communication hub for scholars, students and developers interested in virtual goods, currencies and economies. VERN’s purpose is to promote academic research in the area, serve as a research resource, and enhance communication between scholars and developers. The main features of the site are a blog, a discussion forum, a bibliography and a list of research links.
  • Virtual Worlds Education Roundtable
    The Virtual Worlds Education Roundtable is a Second Life-based discussion group for issues that concern educators with regard to using virtual worlds as a teaching and learning tool. The group meets weekly and welcomes newcomers.
      • Twitter - #VWER
We are now expanding our network and resources to include education technology. This includes games in education, online education, educational social media, and of course, learning in virtual worlds. We also encourage contributions to this developing list.
  • EdSurge
    EdSurge is an independent information resource and community that consolidates current news, events, and job opportunities in the education technology space. The site also provides information for educators regarding educational products and tools. Sign up on EdSurge to receive their weekly newsletter through email.    

  • New Learning Times
    The New Learning Times provides daily coverage of the learning opportunities in today's changing shape of education with the help of technology. NLT is produced at the EdLab at Teachers College, Columbia University.    

Page last updated: 11 April 2012

Word Cloud: VWRN research interests

created at